World in Flames: 94/95 Annual
BGG rating
7.5

Expansion for World in Flames

World in Flames: 94/95 Annual

1995

Rules assistance for World in Flames: 94/95 Annual

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 1000 min
  • 12+
  • Complexity 3.7/5

Rules assistant for World in Flames: 94/95 Annual

What would you like to know?

Answers come from the official rulebook, with the page to check.

World in Flames: 94/95 Annual is an expansion for World in Flames released in 1995 for 2–6 players, 1,000 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from ADG's website:) The World in Flames 1994/95 Annual is a 72 page Annual including tips, hints and after action replays of World in Flames, Days of Decision II: Global Political Conflict – 1936-1939, Ships in Flames and Planes in Flames. It also includes 1995 Mech in Flames, a 200 counter sheet expansion for World in Flames that adds engineers, mechanical and motorized corps, city based volunteers, Soviet Guards banner armies and divisions, early and late war aircraft, ship funnies, supply units and forts to spice up your next game of World in Flames. It is playable with both WiF5 ONLY! The later released 2007 is playable with WiF5 and World in Flames: the final edition and has been completely revised to be fully compatible with WiF:Final.

Publishers

  • Australian Design Group

Questions and answers

World in Flames: 94/95 Annual supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.