
- BGG rating
- 7.5
Rules assistance for World in Flames: 94/95 Annual
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 1000 min
- 12+
- Complexity 3.7/5

Rules assistant for World in Flames: 94/95 Annual
What would you like to know?
Answers come from the official rulebook, with the page to check.
World in Flames: 94/95 Annual is an expansion for World in Flames released in 1995 for 2–6 players, 1,000 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Hexagon Grid.
About the game
(from ADG's website:) The World in Flames 1994/95 Annual is a 72 page Annual including tips, hints and after action replays of World in Flames, Days of Decision II: Global Political Conflict – 1936-1939, Ships in Flames and Planes in Flames. It also includes 1995 Mech in Flames, a 200 counter sheet expansion for World in Flames that adds engineers, mechanical and motorized corps, city based volunteers, Soviet Guards banner armies and divisions, early and late war aircraft, ship funnies, supply units and forts to spice up your next game of World in Flames. It is playable with both WiF5 ONLY! The later released 2007 is playable with WiF5 and World in Flames: the final edition and has been completely revised to be fully compatible with WiF:Final.
Mechanics
Publishers
- Australian Design Group
Questions and answers
World in Flames: 94/95 Annual supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for World in Flames: 94/95 Annual is 1,000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists World in Flames: 94/95 Annual for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
World in Flames: 94/95 Annual has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
World in Flames: 94/95 Annual belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists World in Flames: 94/95 Annual as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.