
- BGG rank
- BGG #1,317
- BGG rating
- 7.6
Warhammer Underworlds: Shadespire
- 2 players
- 30 min
- Complexity 2.6/5
- 2017

2000
Rules assistance for WWE Raw Deal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
WWE Raw Deal is a board game released in 2000 for 2–8 players, 15 minutes per game, and ages 10 and up. It was designed by Barron Vangor Toth and Mike Foley (I) and its main mechanics are Hand Management.
Comic Images' WWE Raw Deal is a Collectible Card Game depicting the World Wrestling Entertainment's "Superstars", such as Kane, The Rock, and Kurt Angle, doing battle in the squared circle. Prominent events from the shows--from Backstage Ambushes to the interference of wrestling "Managers"--are each represented on individual cards for use with the game. The object is to "pin" your opponent by landing wrestling moves on his/her wrestler. Your opponent can 'counter' these moves and go on the offensive, simulating the back and forth aspect of the matches you'd see on television. Cards are available in booster packs and starter decks, and your deck is entirely customizable based on the character you choose to play. The cards come in common, uncommon, rare, and ultra-rare varieties. Expansions are released approximately twice a year to reflect new characters on the shows as well as to keep cards more "current" with the goings-on of the television show story lines.
WWE Raw Deal supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for WWE Raw Deal is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists WWE Raw Deal for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
WWE Raw Deal has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
WWE Raw Deal belongs to these categories: Card Game, Fighting, and Collectible Components. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of WWE Raw Deal are: Barron Vangor Toth and Mike Foley (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists WWE Raw Deal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.