
- BGG rank
- BGG #14,610
- BGG rating
- 7.4
Chiefdom
- 1–6 players
- 30 min
- Complexity 2.4/5
- 2023

2020
Rules assistance for Xmas Sweater
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Xmas Sweater is a board game released in 2020 for 1–99 players, 15–25 minutes per game, and ages 8 and up. It was designed by Arif Nezih Savi and its main mechanics are Dice Rolling, Paper-and-Pencil, and Pattern Building.
In Xmas Sweater, each player “knits” their own Christmas sweaters by filling the spaces on their “sweater” with numbers. Players all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as high as possible in order to score the most points. To play, you will need three D12 (1 red, 1 green, and 1 white) and one black D6, one printed scoresheet for each player as well as a pencil or pen. ● On a turn, one player rolls the four dice into the middle of the play area. ● Each player chooses one D12 (without picking it up) and writes the value in any space that matches the color of that D12. Multiple players may choose the same D12. ● Once per round, players may use the Black D6 to modify the result of their chosen D12. (see "Modifying the Dice" in the rulebook). ○ The numbers in a row must remain in ascending order from left to right. (blank fields and the number 0 are okay) ○ Number 0 can be written anywhere in the respective color. (E.g.: The dice is rolled and there’s “5” with the red die and “5” with the black die, players can write “0” anywhere in either red row.). ○ No duplicate numbers are allowed in any row or column. Number 0 is an exception to this rule. ○ You may only write the values inside the icons (Hearts and Xmas Icons). ● If the players can’t or won’t enter a number, they mark (X) the leftmost Gift Box on their scoresheet. These are considered as penalties. When any player has all the Gift Boxes marked or has filled four rows on their scoresheet, the game ends at the end of that round. Players then tally their points: ○ Each Fully Complete Row: Points equal to the number in the rightmost heart. ○ Each Incomplete Row: One point per entered number. ○ Xmas Icons: Sum of the numbers in all three matching icons. (E.g.: A player has “18” in one of the trees, “2” in another trees, but he doesn’t have a number in the third tree, he scores “0”.) (E.g.: A player has “4” in one of the hats, “10” in other hats and “6” in the third one, he scores “20”.) ○ Gingerbread Man Bonus: If you managed to write the number “10” five times, you get +10 points. ○ Each Gift Box: Sum of the marked points from left to right (max -30) Whoever has the highest score wins. In case of tie, the player who has the least number of marked Gift Boxes wins the game. If there’s still a tie, the player who has the least empty hearts wins the game. -description from designer
Xmas Sweater supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Xmas Sweater is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Xmas Sweater for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Xmas Sweater has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Xmas Sweater belongs to these categories: Number, Print & Play, and Dice. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Xmas Sweater are: Arif Nezih Savi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Xmas Sweater as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.