
- BGG rank
- BGG #2,104
- BGG rating
- 6.9
Yomi
- 2 players
- 30 min
- Complexity 2.4/5
- 2011

2025
Rules assistance for Yomi 2: Road to Morningstar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Yomi 2: Road to Morningstar is a board game released in 2025 for 1–2 players, 30 minutes per game, and ages 13 and up. It was designed by David Sirlin and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.
Yomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row. Yomi 2 refines this concept over the original game with several new mechanics, such as gems to alter your character, knockdowns that allow high/low mixups, the ability to “gain the edge” to speed up your attacks, and a system to exchange cards in your hand with cards in your discard pile so you can build the hand you want. Gameplay involves you and your opponent each playing a combat card in a double-blind fashion, simultaneously revealing it, and then playing additional combo cards if applicable. Before playing your combat card each turn, you also have several ways to manipulate your hand, such as powering up for super moves or exchanging an unwanted card in your hand for a more desirable card in your discard pile. Includes 10 characters and (two copies of) 6 gems to augment those characters. Also includes a single player mode against a variety of automated opponents. —description from the publisher
Yomi 2: Road to Morningstar supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Yomi 2: Road to Morningstar is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Yomi 2: Road to Morningstar for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Yomi 2: Road to Morningstar has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Yomi 2: Road to Morningstar belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Yomi 2: Road to Morningstar are: David Sirlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Yomi 2: Road to Morningstar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.