
- BGG rating
- 7.1
Zargo's Lords 2: The New Zargo's Lords
- 2–6 players
- 180 min
- Complexity 3.5/5
- 1983

1979
Rules assistance for Zargo's Lords: Magic Duels for World Power
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Zargo's Lords: Magic Duels for World Power is a board game released in 1979 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Marco Donadoni and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The first fantasy wargame ever published in Italy. A big success in the '80s, a game who introduced a lot of people in the hobby. Some people say that the game is unbalanced (I'm afraid it's true), expecially in the 2-player game, when it's not possible to form alliances. Lack of playtesting? Other related games: - Zargo's Lords 2: The New Zargo's Lords (International Team): an expansion for Zargo's Lords, with two new fantasy races - Blue Stones (International Team): a new wargame on the world of Zargo, with 3 new races. - Zargos (Eurogames): Duccio Vitale did a Risk-style game in the world of Zargo - Warangel: fantasy wargame inspired by ZL.
Zargo's Lords: Magic Duels for World Power supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zargo's Lords: Magic Duels for World Power is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zargo's Lords: Magic Duels for World Power for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zargo's Lords: Magic Duels for World Power has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zargo's Lords: Magic Duels for World Power belongs to these categories: Fantasy and Wargame. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zargo's Lords: Magic Duels for World Power are: Marco Donadoni. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zargo's Lords: Magic Duels for World Power as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.