ZÈRTZ
BGG rank
BGG #1,065
BGG rating
7.3

ZÈRTZ

1999

Rules assistance for ZÈRTZ

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–60 min
  • 9+
  • Complexity 2.7/5

For 2 players

Rules assistant for ZÈRTZ

What would you like to know?

Answers come from the official rulebook, with the page to check.

ZÈRTZ is a board game released in 1999 for 2 players, 30–60 minutes per game, and ages 9 and up. It was designed by Kris Burm and its main mechanics are Set Collection, Grid Movement, and Map Reduction.

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About the game

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.

Designers

Publishers

  • Schmidt Spiele
  • HUCH!
  • Smart Toys and Games, Inc.
  • Rio Grande Games
  • Don & Co.

Questions and answers

ZÈRTZ supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.