
- BGG rank
- BGG #15,628
- BGG rating
- 6.0
Shinobi: War of Clans
- 3–5 players
- 20 min
- Complexity 1.5/5
- 2012

2012
Rules assistance for Zombie! Run for Your Lives!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Zombie! Run for Your Lives! is a board game released in 2012 for 3–7 players, 15 minutes per game, and ages 10 and up. It was designed by Danila Goryunov and its main mechanics are Hand Management.
Boo! You and your friends are suddenly surrounded by hordes of very aggressive zombies. But do not fret as we have some good news – one of you will definitely get out alive. How can you become that lucky person? It's simple! As the old saw goes, you don't have to outrun the zombies; you just need to outrun your friends. At the start of Zombie! Run for Your Lives! each player receives four cards from the deck; cards are one of two types: a zombie (which come in different varieties) or a potentially helpful item that can protect you from those aforementioned zombies. The different types of zombies and the items that affect them are color-coded and bear identical symbols for easy recognition. On a turn, you draw a card from the deck, then play a card from your hand, sending a zombie after one of the other players or using an item to help yourself; if the item matches a zombie card in front of you, both cards are discarded. A player cannot have identical items or zombies in front of him. If you ever have five zombies in front of you, you've succumbed to the horde and become a zombie yourself. As a result, your mental abilities are extremely limited, which means that on your turn, you simply draw the top card and play it on a living player, getting revenge against whoever killed you or perhaps aiding the player you care for the most. If, on the other hand, you collect five items in front of yourself, you've proved yourself invulnerable to zombies and instantly win!
Zombie! Run for Your Lives! supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Zombie! Run for Your Lives! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Zombie! Run for Your Lives! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Zombie! Run for Your Lives! has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Zombie! Run for Your Lives! belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Zombie! Run for Your Lives! are: Danila Goryunov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Zombie! Run for Your Lives! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.