Armageddon: Tactical Combat 3000 to 500 B.C.
Puesto en BGG
BGG #21.092
Puntuación BGG
6,1

Armageddon: Tactical Combat 3000 to 500 B.C.

1972

Ayuda con las reglas de Armageddon: Tactical Combat 3000 to 500 B.C.

Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 1–2 jugadores
  • 120 min
  • 12+
  • Complejidad 2,6/5

Asistente de reglas de Armageddon: Tactical Combat 3000 to 500 B.C.

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Armageddon: Tactical Combat 3000 to 500 B.C. es un juego de mesa publicado en 1972 para 1–2 jugadores, con partidas de 120 minutos y a partir de 12 años. Fue diseñado por Stephen B. Patrick y John Young y sus mecánicas principales son Dice Rolling, Hexagon Grid y Simulation.

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Sobre el juego

En inglés

Originally published in Strategy & Tactics magazine #34. From the rules folder: "Armageddon is a simulation of the art of warfare from the earliest organized armies (c. 3000 BC) to the time that marching in step was introduced (c. 600 BC). The game represents the tactics and possible results of many of the battles of this period. These battles are shown as scenarios giving a mix of units which are played out on sections of the homogeneous mapsheet to represent the actual terrain (as much as is known) of the original battlefield. There are seven different types of infantry units, two of cavalry and several other units available in the game; these units are provided in different quantities for each of the Player's (sic) of a scenario to recreate the historical armies. The game Armageddon has 14 scenarios, each of them representing two armies of the period, and assigning them positions on the map on which the players recreate the historic battles." Game components: 255 die-cut counters, heavy paper hex map with terrain features and the scenarios printed to one side of the mapboard, and a rulebook. One six-sided die is also needed. Mechanics: Alternating movement turns consisting of fire phase, movement phase, and combat phase for one player, then second player does the same. No zones of control. Units have facing, and can only move into the three hexes to their "front" or change facing at a movement point cost. Stacking is limited to three units per hex, but applies only at end of movement. Units have "front" and "flank" melee combat strengths, and use the latter when attacked from any of the three rear hexes. Combat results are no effect, disruption, retreat, 1/2 elimination, or elimination, and only affect the defender.

Categorías

Editoriales

  • SPI (Simulations Publications, Inc.)

Preguntas y respuestas

Según el catálogo, Armageddon: Tactical Combat 3000 to 500 B.C. admite de 1 a 2 jugadores. Este intervalo corresponde al número de jugadores indicado por la editorial, así que el juego puede prepararse para cualquier grupo dentro de ese margen. La preparación, algunas reglas y la puntuación pueden variar según el número de jugadores; consulta la configuración exacta en el reglamento de tu edición.