Second World War at Sea: Coral Sea
Puesto en BGG
BGG #12.628
Puntuación BGG
7,4

Second World War at Sea: Coral Sea

2010

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Explicaciones claras de turnos, efectos de cartas y situaciones dudosas, con referencias a fuentes oficiales e historial de preguntas guardado.

  • 2 jugadores
  • 30–120 min
  • Complejidad 3,1/5

Para 2 jugadores

Asistente de reglas de Second World War at Sea: Coral Sea

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Second World War at Sea: Coral Sea es un juego de mesa publicado en 2010 para 2 jugadores y con partidas de 30 a 120 minutos. Fue diseñado por Michael Bennighof y sus mecánicas principales son Hexagon Grid.

Expansiones

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Sobre el juego

En inglés

In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle. The United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power. Coral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources. The 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Mecánicas

Diseñadores

Editoriales

  • Avalanche Press Ltd.

Preguntas y respuestas

Según el catálogo, Second World War at Sea: Coral Sea admite 2 jugadores. Es el número de jugadores indicado por la editorial, así que el juego está diseñado exactamente para esa cantidad de participantes. Las variantes para otros tamaños de grupo, si existen, se describen en el reglamento de tu edición; consúltalo antes de preparar otra configuración.