CrossFire: Rules and Organizations for Company Level WW II Gaming
Rang BGG
BGG #8 768
Note BGG
7,6

CrossFire: Rules and Organizations for Company Level WW II Gaming

1996

Aide aux règles de CrossFire: Rules and Organizations for Company Level WW II Gaming

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–6 joueurs
  • 120 min
  • 12+
  • Complexité 2,6/5

Pour 2 joueurs

Assistant de règles pour CrossFire: Rules and Organizations for Company Level WW II Gaming

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CrossFire: Rules and Organizations for Company Level WW II Gaming est un jeu de société sorti en 1996 pour 2 à 6 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par Arty Conliffe et ses principales mécaniques sont Dice Rolling, Simulation et Area-Impulse.

Extensions

Jeux similaires

À propos du jeu

En anglais

CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet.

Éditeurs

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Questions et réponses

Selon le catalogue, CrossFire: Rules and Organizations for Company Level WW II Gaming se joue de 2 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.