Drive on Moscow: Operation Typhoon, 1941
Rang BGG
BGG #15 414
Note BGG
6,9

Drive on Moscow: Operation Typhoon, 1941

2007

Aide aux règles de Drive on Moscow: Operation Typhoon, 1941

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 240 min
  • 12+
  • Complexité 2,4/5

Pour 2 joueurs

Assistant de règles pour Drive on Moscow: Operation Typhoon, 1941

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Drive on Moscow: Operation Typhoon, 1941 est un jeu de société sorti en 2007 pour 2 joueurs, avec des parties de 240 minutes et à partir de 12 ans. Il a été conçu par Joseph Miranda et Ty Bomba et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

Jeux similaires

À propos du jeu

En anglais

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition. Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12 kilometers Units: Brigades to Divisions Game Inventory: Two 22 x 34" full color map Two dual-side printed countersheet (352 5/8" counters) One 16-page rulebook Solitaire Playability: High Complexity Level: Low-Medium Players: 2 or more Playing Time: 4-15 hours Players need to supply One 6-sided die

Questions et réponses

Selon le catalogue, Drive on Moscow: Operation Typhoon, 1941 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.