Fear God & Dread Nought
Rang BGG
BGG #10 936
Note BGG
7,5

Fear God & Dread Nought

2001

Aide aux règles de Fear God & Dread Nought

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2–3 joueurs
  • 360 min
  • 12+
  • Complexité 4,3/5

Pour 2 joueurs

Assistant de règles pour Fear God & Dread Nought

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Fear God & Dread Nought est un jeu de société sorti en 2001 pour 2 à 3 joueurs, avec des parties de 360 minutes et à partir de 12 ans. Il a été conçu par Ed Kettler, Chris Carlson et Michael Harris et ses principales mécaniques sont Area Movement, Dice Rolling et Point to Point Movement.

Extensions

Jeux similaires

À propos du jeu

En anglais

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play. Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts). The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought!

Questions et réponses

Selon le catalogue, Fear God & Dread Nought se joue de 2 à 3 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.