Give Me Liberty
Rang BGG
BGG #23 435
Note BGG
6,0

Give Me Liberty

1992

Aide aux règles de Give Me Liberty

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–4 joueurs
  • 120–360 min
  • 12+
  • Complexité 3,3/5

Assistant de règles pour Give Me Liberty

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Give Me Liberty est un jeu de société sorti en 1992 pour 1 à 4 joueurs, avec des parties de 120 à 360 minutes et à partir de 12 ans. Il a été conçu par Robert G. Markham et ses principales mécaniques sont Area Movement, Dice Rolling et Point to Point Movement.

Jeux similaires

À propos du jeu

En anglais

(from the back of the box:) Beginning in September 1775 and running through the end of 1781, Give Me Liberty! covers the military campaigns that helped create the United States of America. All of the important generals are here: George Washington, Benedict Arnold, Lafayette,"Mad Anthony" Wayne, "Gentleman John" Burgoyne, Francis ("Swamp Fox") Marion, Howe, Cornwallis, etc. Special rules flesh out the men, and their unique abilities and liabilities. The game system is fast paced, and creates a challenging situation for both sides. IN ADDITION TO THE FULL CAMPAIGN GAME, there are four shorter campaign scenarios. The Invasion of Canada follows the fortunes of Arnold and Montgomery, as they attempt to add a 14th Colony to those in rebellion. Saratoga 1777 covers the British attempt to conquer the Hudson Valley. Summer 1780 features the British attempt to separate the colonies of the Deep South from their rebellious brethren to the North, and finally Greene's Carolina Campaign follows the attempt by Nathaniel Greene to rectify the previous year's failure by Horatio Gates. THE RULES cover Militia, promotions, supply, leader exchanges', entrenchements, initiative, attrition, politics, Indians, and even Lord Germain. The naval rules cover amphibious assaults, interception at sea, ocean transport, and blockade. Counters represent regiments, naval squadrons, leaders, artillery, Indians, the French, etc. Each turn represents 2 weeks, or a month (in winter), with strategic interphases between turns. Victory is determined by the relative standing of the two sides on a Political Track, which is in turn, determined by a variety of events and by control of the vatious colonies. The British player generally moves first in each game turn, but the American, player may, by the accumulation of Victory Points, acquire and use (at the moment of his choosing) Initiative Chits, which enable him to reverse the order of movement-s-thus seizing the initiative. Designed by award-winning designer Rob Markham, Give Me Liberty! is both an accurate and detailed simulation, and also a fast paced and intense game. CONTENTS: One rulebook Two 34" x 22" maps 400 die·cut counters One 10·sided PLAYERS: 2·4,also makes an excellent solitaire game. PLAYING TIME: 2-6 hours, depending upon scenario chosen.

Questions et réponses

Selon le catalogue, Give Me Liberty se joue de 1 à 4 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.