Human Interface: Nakamura Tower – Black Stone Commandos Team
Note BGG
7,7

Extension de Human Interface: Nakamura Tower

Human Interface: Nakamura Tower – Black Stone Commandos Team

2016

Aide aux règles de Human Interface: Nakamura Tower – Black Stone Commandos Team

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–6 joueurs
  • 60–180 min
  • 12+

Assistant de règles pour Human Interface: Nakamura Tower – Black Stone Commandos Team

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Human Interface: Nakamura Tower – Black Stone Commandos Team est une extension de Human Interface: Nakamura Tower sortie en 2016 pour 1 à 6 joueurs, avec des parties de 60 à 180 minutes et à partir de 12 ans. Ses principales mécaniques sont Area Movement, Point to Point Movement et Action Points.

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À propos du jeu

En anglais

Rapid advances in cybernetics and robotics have brought about a fundamental shift in the approach to armed conflicts, particularly in tactics and logistics. However, it was the widespread introduction of the Human Interface that triggered a true revolution. The capabilities of cyborg soldiers for endurance, reflexes or pain tolerance far exceeded those of ordinary men. The ability to digitise the consciousness of the most accomplished experts was ground-breaking. The possibility of making a backup copy, as it were, put a new light on the questions of loss of life on missions and potential PTSD. But as life had it, theory and practice went their separate ways. The proper implementation of the Human Interfaces proved highly complicated and above all costly. It also spurred the rapid development of anti-cyborg weaponry, the most lethal of which was combat software, capable of disrupting the functions of a bionic body and, in the worst case scenario, taking total control over it. For politicians and the military loss of command of own soldiers was a nightmare turned into reality. As it turned out, an acceptable one. The benefits of the new technology simply outstripped the dangers by a large margin. That is not to say no contingency was put in place, a plan B was devised, so to speak. The Black Stone Commandos unit was to be such a contingency. A regiment-sized unit for reconnaissance, assault and counter-terrorism, it is employed wherever there is a risk of encountering cyborg soldiers. Its members are fitted with HIs, but their modifications are kept to a minimum in order to lessen the vulnerability to hacking. Thorough candidate selection, drawing on the highest Special Forces standards, harrowing training, and state-of-the-art equipment make for a further edge. The BSC work in small teams, their modus operandi being lightning fast assault aimed at catching the enemy by total surprise. They are also notable for employing hackers using sophisticated combat software. Following a number of spectacular successes, despite complete secrecy, the unit came to be a trump card in political struggle. For some they are a bargaining chip, for others, a valuable asset if expendable...

Questions et réponses

Selon le catalogue, Human Interface: Nakamura Tower – Black Stone Commandos Team se joue de 1 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.