Maori Wars: The New Zealand Land Wars, 1845-1872
Rang BGG
BGG #12 095
Note BGG
7,2

Maori Wars: The New Zealand Land Wars, 1845-1872

2018

Aide aux règles de Maori Wars: The New Zealand Land Wars, 1845-1872

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 120 min
  • 12+
  • Complexité 2,6/5

Pour 2 joueurs

Assistant de règles pour Maori Wars: The New Zealand Land Wars, 1845-1872

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Maori Wars: The New Zealand Land Wars, 1845-1872 est un jeu de société sorti en 2018 pour 2 joueurs, avec des parties de 120 minutes et à partir de 12 ans. Il a été conçu par John Poniske et ses principales mécaniques sont Dice Rolling, Grid Movement et Hexagon Grid.

Jeux similaires

À propos du jeu

En anglais

Maori Wars is a simulation of the principal uprisings that took place between 1845 and 1872 due to British colonial incursions into native Maori lands on the North Island of New Zealand. Conflict involved the destruction of numerous villages, pas (strongly fortified villages that featured intricate trench-works) and colonial settlements. The war introduced the British to a wily well-armed enemy whose defense works and strategy of ambush surprised and stymied them. As scenarios progress so does the extent of the conflict. More British regulars, native born Australian troops and New Zealand militia enter and are allied with increasingly more tribes who tend to change sides at the most inopportune times (those supporting the British came to be known as Queenites). Historical scenarios feature low counter density, quick play time (under two hours), and features a novel bush-raiding rule that allows the Maori player to move units temporarily off the map and then back in a location of his choice. As the British player gains experience he learns to track these tribes. At which point he enters and battles these units in the bush. Maori resistance is dependent on village support so as fortified villages fall to British control, resistance melts away. Random battle dispatches reflect historical circumstances. Events such as: SEEK PEACE, NEW RELIGION, and CONCERNED TRIBES force players to deal with new and developing crises. The English may build forts but are penalized for fort-building as they historically caused local uprisings. Canoes and gunboats allow rapid transport and in the case of gunboats waterborne artillery support. Standard British artillery and cavalry are introduced but play only a minor supporting role. Terrain and knowledge of the terrain is the Maori’s secret weapon. Relative troop strength is designed to allow the possibility of historical outcomes not the proportionate historical strength. The overwhelming British superiority of men and firepower made the successes of the Maori forces all the more remarkable. Map Scale: 10 miles per hex Unit Size: Battalions/Strength Points Time Scale: 3 months per turn (from Legion Wargames website)

Questions et réponses

Selon le catalogue, Maori Wars: The New Zealand Land Wars, 1845-1872 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.