PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
Rang BGG
BGG #8 827
Note BGG
6,5

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

1973

Aide aux règles de PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 2 joueurs
  • 180 min
  • 12+
  • Complexité 2,5/5

Pour 2 joueurs

Assistant de règles pour PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 est un jeu de société sorti en 1973 pour 2 joueurs, avec des parties de 180 minutes et à partir de 12 ans. Il a été conçu par Jim Dunnigan et ses principales mécaniques sont Dice Rolling, Variable Set-up et Grid Movement.

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À propos du jeu

En anglais

"PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942", is a wargame simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different. The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this. When originally published by SPI (Simulations Publications, Inc.) in Strategy & Tactics magazine #40 (Sep/Oct 1973), it was meant to be a very different treatment of a subject made familiar to wargamers in Afrika Korps (1964) by The Avalon Hill Game Co . Different it indeed was, introducing a number of novel twists to what seemed to otherwise be a very traditional-style hex-and-counter wargame. It became a classic in its own right alongside Afrika Korps. The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more. Game Scale: Turn: 1 month Hex: 12 miles / 19 Km Units: Battalion to Brigade Game Inventory (SPI/Strategy & Tactics version): One 22 x 34" color mapsheet One single-side printed countersheet (200 1/2" counters) One 10-page multi-fold rules booklet Game Inventory (Avalon Hill version): One 22 x 34" five color multi-hinged mounted mapboard One single-side printed countersheet (260 1/2" counters - 60 are blank) One 8-page PanzerArmee Afrika rules booklet One side-printed errata TEC card One 6-sided die Complexity: Low-Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 8-10 Hours

Éditeurs

  • The Avalon Hill Game Co
  • SPI (Simulations Publications, Inc.)

Questions et réponses

Selon le catalogue, PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 se joue à 2 personnes. C’est le nombre de joueurs indiqué par l’éditeur : le jeu est donc conçu pour exactement ce nombre de participants. Les variantes pour d’autres tailles de groupe, s’il en existe, sont décrites dans la règle de votre édition ; consultez-la avant d’installer une autre configuration.