Saipan: Conquest of the Marianas
Rang BGG
BGG #21 077
Note BGG
6,2

Saipan: Conquest of the Marianas

2010

Aide aux règles de Saipan: Conquest of the Marianas

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–2 joueurs
  • 60 min
  • 12+
  • Complexité 2,3/5

Pour 1 joueur

Assistant de règles pour Saipan: Conquest of the Marianas

Que voulez-vous savoir ?

Les réponses viennent du livret officiel, avec la page à vérifier.

Saipan: Conquest of the Marianas est un jeu de société sorti en 2010 pour 1 à 2 joueurs, avec des parties de 60 minutes et à partir de 12 ans. Il a été conçu par Eric R. Harvey et ses principales mécaniques sont Dice Rolling, Hexagon Grid et Simulation.

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À propos du jeu

En anglais

Saipan was a critical objective in the US Navy's "island hopping" campaign in the Pacific; its two airfields were suitable for heavy bombers. Hence three US divisions were scheduled to invade Saipan on 15 June 1944, supported by nearly two-dozen battleships that had begun a bombardment two days before. More than 30,000 fanatic Japanese were entrenched on the island, dug into caves and other formidable defensive positions. The battle for Saipan proved to be one of the fiercest battles of the Pacific War, and the deadliest up to that time for both sides. Saipan utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turn. From naval bombardment to bazookas, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single engineer battalion, for example — perhaps supported by flamethrowers — could be tasked to assault a lone enemy infantry regiment defending a plateau. As its attack gets underway, however, the engineer battalion may suddenly come under fire from enemy mortars. More support will be needed to take the plateau, but assets are limited. In Saipan the attritional design of the new Combat Results Table simulates the true nature of the battles in the Pacific. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting on Saipan. Winning the battle is thus a matter of maneuver, firepower and asset management. Game Scale: Game Turn: 2 days Hex: 1/3 mile (580 yards) / 538 meters Units: Company to Regiment Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (80 1/2" counters) One Saipan rulebook One Fire & Movement Folio Standard rulebook Solitaire Playability: High (4 out of 5) Complexity Level: Low (2 out of 5) Players: 2 Playing Time: 1-2 hours (from the Decision Games' website and back of folio)

Éditeurs

  • Decision Games (I)

Questions et réponses

Selon le catalogue, Saipan: Conquest of the Marianas se joue de 1 à 2 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.