02 Hundred Hours: Guards of Facility 9
BGG rating
7.5

Expansion for 02 Hundred Hours: Night Raids in World War II

02 Hundred Hours: Guards of Facility 9

2022

Rules assistance for 02 Hundred Hours: Guards of Facility 9

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for 02 Hundred Hours: Guards of Facility 9

What would you like to know?

Answers come from the official rulebook, with the page to check.

02 Hundred Hours: Guards of Facility 9 is an expansion for 02 Hundred Hours: Night Raids in World War II released in 2022 for 2 players. It was designed by Graham Davey and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.

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About the game

The 02 Hundred Hours: Guards of Facility 9 expansions contains new models and 24 unique cards, including the "It's a Trap" event to turn the tables on the attackers! At a classified location in Western Europe, German scientists carry out chemical research to create deadly new weapons. The facility is overseen by the officious commandant, ably assisted by his adjutant and a wounded veteran officer who has been reassigned away from the front line. Guards patrol the facility wearing gas masks to protect themselves from the toxic fumes while a sinister Gestapo officer keeps a watchful eye on everyone... —description from the publisher

Questions and answers

02 Hundred Hours: Guards of Facility 9 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.