
- BGG rank
- BGG #7,754
- BGG rating
- 6.5
Raging Bulls
- 1 player
- 20–30 min
- Complexity 1.2/5
- 2017

2016
Rules assistance for 1572: The Lost Expedition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
1572: The Lost Expedition is a board game released in 2016 for 1 player, 45–90 minutes per game, and ages 12 and up. It was designed by Mike Heiman and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a press-your-luck fashion. For those that enjoy role-playing, there is also an optional Journaling phase where you try to tell a story about what happened on your turn. Can you reach the Atlantic Ocean before time runs out or before you lose all of your Conquistadors? THEME Your commander and entire company was killed after being ambushed in these mountains. The next morning, only six of you survive. Now you have to make it down the mountain and to the coastline where you can signal for help. The way is dangerous though; you’re short food and muskets. The natives will likely want you dead as offer any help.
1572: The Lost Expedition supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1572: The Lost Expedition is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1572: The Lost Expedition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1572: The Lost Expedition has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1572: The Lost Expedition belongs to these categories: Territory Building, Print & Play, and Dice. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1572: The Lost Expedition are: Mike Heiman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1572: The Lost Expedition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.