1795: The Thermidorians
BGG rating
8.3

Expansion for 1793: Patriots & Traitors

1795: The Thermidorians

2024

Rules assistance for 1795: The Thermidorians

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30–90 min
  • 12+
  • Complexity 3.5/5

Rules assistant for 1795: The Thermidorians

What would you like to know?

Answers come from the official rulebook, with the page to check.

1795: The Thermidorians is an expansion for 1793: Patriots & Traitors released in 2024 for 1–5 players, 30–90 minutes per game, and ages 12 and up. It was designed by Jason St.Just and its main mechanics are Hand Management, Ownership, and Area Movement.

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About the game

Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the monarchy, nor are they willing to preserve popular democracy. The Thermidorian faction starts this expansion with a slight advantage, but it is going to have to walk the sharp line in between the 'right' (Conservatives) and the 'left' (Radicals) in order to emerge victorious...otherwise, the 'Dry guillotine' awaits! This first expansion is played with the 1793:Patriots & Traitors base game. —description from the publisher

Questions and answers

1795: The Thermidorians supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.