
- BGG rank
- BGG #3,776
- BGG rating
- 7.4
1861: The Railways of the Russian Empire
- 3–6 players
- 180–360 min
- Complexity 4.2/5
- 2006

2017
Rules assistance for 1867: The Railways of Canada
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
1867: The Railways of Canada is a board game released in 2017 for 3–6 players, 180–360 minutes per game, and ages 12 and up. It was designed by Ian D. Wilson and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
1867: The Railways of Canada is an 18xx investment and railway operations game. The map represents the central part of Canada, consisting of the southern part of the provinces of Ontario and Quebec. It is a member of the 18xx family. The game takes many features from the earlier 1861: Railways of the Russian Empire, but adds some new features. The key new features are: a) There are no fixed positions for the minor companies, you choose a start position when you put up a minor for auction. b) The State Railway doesn't run its trains and save up for another, but rather just takes the next new train each round. This speeds up the game a little in comparison to 1861, and also accelerates the trains somewhat. This game was originally released as 1867: The Railways of Canada, but is now available as a complete stand-alone game.
1867: The Railways of Canada supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1867: The Railways of Canada is 180–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1867: The Railways of Canada for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1867: The Railways of Canada has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1867: The Railways of Canada belongs to these categories: Trains. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1867: The Railways of Canada are: Ian D. Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1867: The Railways of Canada as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.