
- BGG rank
- BGG #9,638
- BGG rating
- 8.3
From Salerno to Rome: World War II – The Italian Campaign, 1943-1944
- 2 players
- 120–720 min
- Complexity 4.2/5
- 2020

2024
Rules assistance for 1943 1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
1943 1945 is a board game released in 2024 for 2 players, 60 minutes per game, and ages 14 and up. It was designed by Sergio Schiavi and its main mechanics are Area Movement, Dice Rolling, and Simulation.
At the end of 1942, with the operation TORCH large American forces poured into the Western Mediterranean. In a short time, thanks to their efforts, Italy was ousted from the conflict and the Allies returned to European continent, definitely arresting the expansion of the Axis. This game allows to recreate events which took place between 1943 and 1945, when this area became the epicenter of some of the most bloody battles of the WW2. The game uses wooden cubes, square counters and circular markers together. It is for two players and lasts about an hour on average. The map is zoned. The game lasts 8 rounds divided into impulses; with each impulse the players take turns moving and fighting with their specialized forces, blocks and counters. Whoever controls the majority of areas marked with a star (Rome, Tunis, Naples, Munich and so on) wins the game. The blocks can be converted with specialized units, like tanks and aircraft; each with its own conversion cost. The combat mechanic is very simple: at the end of the movement I place one of the three attack arrows and start rolling the dice, one for each attacking cube; if a 6 is rolled then he inflicts a loss on the enemy. If tanks also participate in the attack, the result for hitting drops to 5; if there are also planes involved it drops to 4. Players can play some events: Arrival of reinforcements, Additional impulse (which allows you to extend the turn), Arrest battle (allows you to immediately end a battle), partisans, etc. But the event markers are generic, it is the player who must decide where to place them on a special track to trigger that type of event. And he can do it at any time... -description from designer
1943 1945 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1943 1945 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1943 1945 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1943 1945 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1943 1945 belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1943 1945 are: Sergio Schiavi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1943 1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.