2nd Fleet: Expansion
BGG rating
7.3

Expansion for 2nd Fleet: Modern Naval Combat in the North Atlantic

2nd Fleet: Expansion

1988

Rules assistance for 2nd Fleet: Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • Complexity 3.0/5

Rules assistant for 2nd Fleet: Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

2nd Fleet: Expansion is an expansion for 2nd Fleet: Modern Naval Combat in the North Atlantic released in 1988 for 2–4 players. It was designed by Joseph M. Balkoski and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

At the start of a project, the first two questions a wargame designer asks himself are: what is the area I wish to in the game, and at what scale do I show it? 2nd FLEET, which is a follow-on game to the successful 6th FLEET, was irrevocably tied to the scale of its older cousin (roughly 50 miles per hex). The emphasis of the new game is on carrier operations in the Norwegian Sea; the two maps used in the game are centered on the North Atlantic, from Greenland to Norway (on an east-west axis) and from the Kola Peninsula to the northern tip of Ireland (on a south-north axis). Even using two maps, the "southern approaches" to the British Isles (that is, the sea route skirting the southern Irish coast) had to be omitted from the game due to space constraints. Since an important part of the simulation deals with the movement of convoys from the United States and Canada to Europe, the realism of 2nd FLEET can be enhanced if the NATO player is permitted to use the slower but safer southern approach to Europe for his convoys. Using the expansion map, counters and rules included in this article, 2nd FLEET players will have more maneuver room for their surface and submarine units. (But unfortunately, will have less maneuver room on their dining room tables!) As a result, both players' strategic options will be increased. Moreover, each side will have more units to play with. since the addition of the southern approaches will also add some naval forces that had been omitted from the original game-most importantly, the powerful French Atlantic squadron. The expansion was included in Avalon Hill's in-house published magazine the "General" in Volume 25, Issue 1 (their 25th anniversary issue). —description from the publisher

Questions and answers

2nd Fleet: Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.