
- BGG rating
- 7.5
Rules assistance for 5150: First Contact
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–2 players
- 120 min

Rules assistant for 5150: First Contact
What would you like to know?
Answers come from the official rulebook, with the page to check.
5150: First Contact is an expansion for 5150 released in 2010 for 1–2 players and 120 minutes per game. It was designed by Ed Teixeira.
About the game
From publisher's website: First Contact is a supplement to 5150, the original set of sci-fi rules from Two Hour Wargames. First Contact revolves around a rebellion on a small planet where the colonists have decided to break away from their home world. It documents the war between Earth and her first colony, Mars. But what starts out as a local conflict erupts into something larger as the rebels, known as the Sahadeen, receive help from an unexpected source, the ever-expanding empire of Gaea Prime. First Contact incorporates the Earth Force and Sahadeen into 5150. We've documented the three stages of the conflict and have provided six linked scenarios into a mini-campaign. First Contact can be played solo against the game mechanics (or against the machine as we like to call it), cooperatively where all players are on the same side against the machine or competitively against your friends. And it can be played from either side. Ideal for use with the 15mm range of Sci Fi figures from Rebel Minis, First Contact can be used with any figures you may already have. 5150: First Contact is not a stand alone game. You must have 5150 to play.
Designers
Publishers
- Two Hour Wargames (THW Game Design)
Questions and answers
5150: First Contact supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 5150: First Contact is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
5150: First Contact belongs to these categories: Wargame, Miniatures, and Science Fiction. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed 5150: First Contact and want something comparable for your next game night.
The credited designers of 5150: First Contact are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 5150: First Contact as an expansion for 5150. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 5150 to use it. Check that your edition of 5150 is compatible, as some expansions were revised between editions.