
- BGG rank
- BGG #15,159
- BGG rating
- 6.7
Squeaky
- 2–5 players
- 15 min
- Complexity 1.0/5
- 2024
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2019
Rules assistance for 7: The Sins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
7: The Sins is a board game released in 2019 for 2–5 players, 10–15 minutes per game, and ages 14 and up. It was designed by David Spada and its main mechanics are Set Collection, Push Your Luck, and Memory.
7: The Sins is a competitive card game that will put your memory, your risk evaluation skills and your moral integrity to the test. A full life–full of virtues and vices–is coming to an end and the inevitable judgment weights on your conscience. During the game you’ll try to gain the best score possible by collecting the various types of Deadly Sins, in form of cards. The game mixes the classic rules of a set collection with an intriguing memory twist, because you can't look further in your deck after each turn. Try not to be seduced by excess, nor by complete indifference. Once in a while you should also feed the Abyss of Souls to influence the ending of the game and to gain the Stones of Forgiveness, which are really useful during the final scoring. Bow your heads while waiting for the verdict, sinners, and face the last journey of your miserable lives.
7: The Sins supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7: The Sins is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7: The Sins for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7: The Sins has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7: The Sins belongs to these categories: Deduction and Memory. Its main mechanics are Set Collection, Push Your Luck, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7: The Sins are: David Spada. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7: The Sins as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.