
- BGG rank
- BGG #10,198
- BGG rating
- 6.5
Breitenfeld
- 1–2 players
- 90 min
- Complexity 2.1/5
- 1976

1976
Rules assistance for A Bridge Too Far: Arnhem
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Bridge Too Far: Arnhem is a board game released in 1976 for 2 players, 90–180 minutes per game, and ages 12 and up. It was designed by Jay A. Nelson and its main mechanics are Hexagon Grid, Relative Movement, and Movement Points.
Arnhem: Operation Market-Garden, September 1944, is a two-player Operational level board-wargame originally part of the Westwall quad. Arnhem was then released as a Collector's Edition game in 1976. The game included a hard mounted map, 100 counters, standard and specific rules. The game is a two player recreation of Operation Market Garden, Sept. 1944. Re-implemented by: Arnhem: The Farthest Bridge
A Bridge Too Far: Arnhem supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Bridge Too Far: Arnhem is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Bridge Too Far: Arnhem for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Bridge Too Far: Arnhem has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Bridge Too Far: Arnhem belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid, Relative Movement, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Bridge Too Far: Arnhem are: Jay A. Nelson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Bridge Too Far: Arnhem as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.