
- BGG rank
- BGG #20,287
- BGG rating
- 6.6
Robert at Bannockburn: The Battle of Bannockburn, 1314
- 2 players
- Complexity 2.7/5
- 1979

1979
Rules assistance for Tamburlaine the Great: The Battle of Angorra, 1402
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tamburlaine the Great: The Battle of Angorra, 1402 is a board game released in 1979 for 2 players and ages 12 and up. It was designed by David Werden and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Tamburlaine the Great is a Tactical level simulation of the Battle of Angora on 21 June 1402, which was the climax of the Tartar invasion of Asia Minor. Sultan Bayazid I and his Ottoman Turks, fresh from their victory against the Christians at the Battle of Nicopolis, met Tamburlaine's Tartar and Mongol hordes northeast of modern day Ankara. Unit types included in the game are: infantry, short bow archers, crossbowmen, cavalry, elephants, and wagons. The map scale is 50 yards from hex side to hex side, and each game-turn represents 20 minutes. In addition to being published as a separate game, Tamburlaine the Great was also published as part of SPI's Great Medieval Battles Quadrigame.
Tamburlaine the Great: The Battle of Angorra, 1402 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Tamburlaine the Great: The Battle of Angorra, 1402 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tamburlaine the Great: The Battle of Angorra, 1402 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tamburlaine the Great: The Battle of Angorra, 1402 belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tamburlaine the Great: The Battle of Angorra, 1402 are: David Werden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tamburlaine the Great: The Battle of Angorra, 1402 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.