
- BGG rank
- BGG #21,880
- BGG rating
- 6.6
Great Medieval Battles Bannockburn and Angorra
- 1–2 players
- 360 min
- Complexity 2.3/5
- 1999

1979
Rules assistance for Robert at Bannockburn: The Battle of Bannockburn, 1314
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Robert at Bannockburn: The Battle of Bannockburn, 1314 is a board game released in 1979 for 2 players and ages 12 and up. It was designed by Anthony F. Buccini and David Werden and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Robert at Bannockburn is a simulation of the battle between the Scottish and English armies on 24 June 1314, during Scotland's war of independence. The Battle of Bannockburn was of great importance as the Scottish victory there brought an end to English military domination of the Scottish lowlands, and secured King Robert Bruce's claim to the throne of Scotland. Unit types in the game are: English infantry, Scottish schiltrom (pikemen), cavalry, English crossbow, English longbow, and Scottish shortbow. The game scale is approximately 70 yards per hex and 15 minutes per game-turn. In addition to being published as a seperate game, Robert at Bannockburn was also published as part of SPI's Great Medieval Battles Quadrigame.
Robert at Bannockburn: The Battle of Bannockburn, 1314 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Robert at Bannockburn: The Battle of Bannockburn, 1314 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Robert at Bannockburn: The Battle of Bannockburn, 1314 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Robert at Bannockburn: The Battle of Bannockburn, 1314 belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Robert at Bannockburn: The Battle of Bannockburn, 1314 are: Anthony F. Buccini and David Werden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Robert at Bannockburn: The Battle of Bannockburn, 1314 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.