
- BGG rank
- BGG #25,627
- BGG rating
- 5.7
La vallée de la mort
- 2 players
- 240 min
- Complexity 3.0/5
- 2006

2004
Rules assistance for A Dark and Bloody Ground
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Dark and Bloody Ground is a board game released in 2004 for 1–2 players and ages 12 and up. It was designed by Paul Rohrbaugh and its main mechanics are Area Movement and Hexagon Grid.
(from Against the Odds website:) A simulation of the five year struggle for control of Ohio in the Old Northwest Territory. One player assumes the role of the leader of the United States armed forces (militia and regular US Army), while the opponent operates the various Native American nations, and their potential allies from Great Britain and Canada. The game can, however, be played solitaire with little effort. Complexity - Medium Solitaire Suitability - Medium Full color 22"x34" strategic and 'battle board' map 280 full color die cut counters
A Dark and Bloody Ground supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists A Dark and Bloody Ground for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Dark and Bloody Ground has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Dark and Bloody Ground belongs to these categories: Wargame and American Indian Wars. Its main mechanics are Area Movement and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Dark and Bloody Ground are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Dark and Bloody Ground as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.