
- BGG rank
- BGG #20,185
- BGG rating
- 6.9
War of the Pacific, Chile vs. Perú and Bolivia, 1879-1883
- 1–3 players
- 300 min
- Complexity 2.4/5
- 2013

2008
Rules assistance for Guerra a Muerte
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Guerra a Muerte is a board game released in 2008 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Javier Romero and Paul Rohrbaugh and its main mechanics are Area Movement and Dice Rolling.
Against the Odds magazine #23 Americans seldom notice the enormous changes that the Napoleonic Wars caused to the Western Hemisphere...things far larger and with much greater effects than our own War of 1812. The Louisiana Purchase really started it, as Napoleon sold Jefferson a large block of land that really "belonged" to Spain. In shifting their forces to try and limit American expansion, the Spanish-loyal authorities opened the door to losing the remainder of two continents. Guerra a Muerte depicts the 14 year struggle that saw Spain's possessions in the hemisphere change from "almost everything not U.S." to "Cuba and Hispanola." As in the American Revolution, the local population could be divided into "patriots/revolutionaries" on one side, "loyalists/Royalists" on the other, and a huge middle block of those who wished to stay out of battle--over which both sides exerted tremendous pressure, making these episodes as bitter as a period in history. The game title means, "War to the Death," and comes from a proclamation Simon Bolivar made to all Spaniards in Venezuela--"support us or else." Warfare took place from the remote northern border with America to the tip of the continent now shared by Chile and Argentina. Progress ebbed and flowed, with territories changing hands several times and the intensity and size of battles slowly escalating. The overall war is a fascinating struggle of varied elements, from Spanish and "Royalist" troops to formed patriot units, militias, armed mobs, Indians, and mercenaries. Actions include slave revolts, naval assaults, guerilla war, battles with a hostile environment, and the interplay of politics with economics...all depicted and intermeshed to affect overall play as they affected real events. The game offers a map from "New Spain" to "Rio de la Plata," with area movement, one-year turns, and 280 half-inch counters. Guerra a Muerte offers a chance to understand a hardly-heard-of period of Western history, the effects of which are still with us today. A playaid sheet with additional optional rules are organized into one sheet and included on issue #27.
Guerra a Muerte supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guerra a Muerte is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guerra a Muerte for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guerra a Muerte has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Guerra a Muerte belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guerra a Muerte are: Javier Romero and Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guerra a Muerte as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.