
- BGG rank
- BGG #11,518
- BGG rating
- 7.0
The Pocket at Falaise
- 1–2 players
- 240 min
- Complexity 2.8/5
- 2009

2010
Rules assistance for A Dash of Peiper
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Dash of Peiper is a board game released in 2010 for 1–2 players and ages 10 and up. It was designed by Paul Rohrbaugh and its main mechanics are Hexagon Grid and Action Points.
This is the seventh game in the Pocket Battle Games series from LPS, Inc. This game is issued free by ATO and other wargaming companies and recreates 1st SS Panzer Division's westward dash during the Battle of the Bulge. A deck of cards is used to determine the number of activations each player gets as well as combat results. The game features bridge demolition, off board artillery, terrain effects and supply. The game lasts 5 turns and the German player wins by exiting 4 units off of the west map edge, otherwise the American player wins. (Owners may request a die-cut set of counters free with a purchase at the Against the Odds website.)
A Dash of Peiper supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists A Dash of Peiper for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Dash of Peiper has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Dash of Peiper belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Dash of Peiper are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Dash of Peiper as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.