
- BGG rank
- BGG #5,152
- BGG rating
- 7.3
Gateway Island
- 1–12 players
- 15–45 min
- Complexity 2.0/5
- 2022

Rules assistance for A War of Whispers: Expansion of Influence
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A War of Whispers: Expansion of Influence is an expansion for A War of Whispers released in 2025 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jeremy Stoltzfus and its main mechanics are Take That, Area Majority / Influence, and Betting and Bluffing.
The Orca clan, a new island nation of raiders, threatens coastlines across the map, disrupts the most well-laid plans and adds a new player option. Gain unique advantages for your agent through the Guild. The Sparrow Underground adds a fifth player to the game and a double sided board offers customized scenarios for even more ways to play.
A War of Whispers: Expansion of Influence supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A War of Whispers: Expansion of Influence is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A War of Whispers: Expansion of Influence for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A War of Whispers: Expansion of Influence has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A War of Whispers: Expansion of Influence belongs to these categories: Fantasy, Wargame, and Political. Its main mechanics are Take That, Area Majority / Influence, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A War of Whispers: Expansion of Influence are: Jeremy Stoltzfus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A War of Whispers: Expansion of Influence as an expansion for A War of Whispers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A War of Whispers to use it. Check that your edition of A War of Whispers is compatible, as some expansions were revised between editions.