
- BGG rank
- BGG #30,491
- BGG rating
- 5.3
Free Parking
- 2–4 players
- 30 min
- Complexity 1.1/5
- 1988

1985
Rules assistance for Advance to Boardwalk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Advance to Boardwalk is a board game released in 1985 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Charles Phillips and its main mechanics are Hand Management, Take That, and Dice Rolling.
Don't let the name fool you. The game has nothing to do with Monopoly. The name was obviously chosen in an attempt to capitalize on that mega-selling monster. There are four tracts of land illustrated on the board, which depicts an ocean-front boardwalk. Each tract of land contains five properties valued from $1 million to $8 million. Each turn, a player rolls two regular dice and one special die. The special die has four sides depicting a color matching one of the land tracts, with the other two sides depicting a 'W' and 'F' respectively. The number rolled on the regular two dice is the amount of money the player can spend on development, while the color depicted on the special die is the tract of land he may build on. Thus, if a player rolled an 8 and a red, he has $8 million to spend on developing buildings in the red tract. He can split this $8 million as he sees fit. For example, he may build a building on the $5 million plot and one on the $3 million plot; or he may opt to build one building on the $8 million plot. Quite a few building options here. The 'W' on the special die is a 'wild' color. If it was rolled instead of a color, the player may select which tract he wishes to build on. The 'F' means that a player draws a Fortune card and does not build that turn. Fortune cards allow a player to perform a variety of actions, including constructing extra buildings, moving one of his already placed buildings, removing an opponent's building, etc. A player may play one of these Fortune cards per turn. When a player constructs a building and obtains the most buildings on a particular plot, he takes the deed to that property and moves his token along the boardwalk an amount equal to the value of the deed. If a player wrested control of the deed from an opponent, the opponent is then moved back that number of spaces. Buildings are placed on the board in a fashion identical to that used in Manhattan...they are stacked on top of existing buildings. If there is a tie for the most buildings, the player who built first on that plot possesses the deed. Some have described this game as 'Manhattan lite', and they're not far off. One certainly has similar thought processes and must constantly keep an eye out for optimum plays which will wrest control of deeds (control of buildings in Manhattan) from opponents. There's another planning element thrown in, too. Certain spaces along the boardwalk are marked with an 'F'. If a player advances his token to one of these locations, he draws a Fortune card. These cards can be extremely powerful and cause a severe swing in deed controls. Thus, it is not always wise to go for the largest deed acquisition if a lesser gain would allow you to move your token onto an 'F' location. Clever. The game continues until one player has placed all of his buildings (sounds a bit like Rheinländer, doesn't it?) or until one player has reached the end of the boardwalk. The player with the highest total value of deeds is the victor.
Advance to Boardwalk supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Advance to Boardwalk is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Advance to Boardwalk for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Advance to Boardwalk has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Advance to Boardwalk belongs to these categories: Economic. Its main mechanics are Hand Management, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Advance to Boardwalk are: Charles Phillips. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Advance to Boardwalk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.