Advanced Tracks to Telluride
BGG rating
6.3

Expansion for Tracks to Telluride

Advanced Tracks to Telluride

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Rules assistance for Advanced Tracks to Telluride

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 300 min
  • Complexity 3.0/5

Rules assistant for Advanced Tracks to Telluride

What would you like to know?

Answers come from the official rulebook, with the page to check.

Advanced Tracks to Telluride is an expansion for Tracks to Telluride released in 1995 for 2–6 players and 300 minutes per game. It was designed by John Bohrer and its main mechanics are Crayon Rail System.

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About the game

Expansion kit published for Tracks to Telluride that significantly lengthens the game. The expansion does away with the chance cards and gives an extended set of rules covering such things as snow ploughs, dual gauge track, track maintenance and seasonal weather variations. It also introduces a more varied set of victory conditions as well as "personality cards" in the form of special engineers, lawyers and promoters to help you with your track building, court injunctions and financing. More flavour and more interest, but at the almost inevitable cost of a longer playing time.

Designers

Publishers

  • Winsome Games

Questions and answers

Advanced Tracks to Telluride supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.