
- BGG rank
- BGG #10,466
- BGG rating
- 7.7
Aeronautica Imperialis: Wings of Vengeance
- 2 players
- 45–90 min
- Complexity 2.2/5
- 2019

Rules assistance for Aeronautica Imperialis: Taros Air War Campaign Book
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Aeronautica Imperialis: Taros Air War Campaign Book is a board game expansion released in 2020 for 2 players, 45–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal. This beautiful 96-page hardback campaign book includes the following (plus loads more): - A matt-finish cover with gloss spot finish highlights, plus a ribbon bookmark in drab green. - The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off. - In-depth background on the war to retake Taros from established T’au Empire armies, in particular the air war and daring low-altitude skirmishes. - New rules for Flying at Low Altitude, Terrain Height, Collisions, Rolling Areas of Engagement, and Falling Behind. - Five scenarios, including The Dogfight, The Chase, Subterranean Assault, Sky-Fortress Attack and Canyon Attack Run. - Rules for campaign play, including how to replace destroyed aircraft and level up your pilots as they gain experience. - Squadron Lists, providing details of the following aircraft, including their weapon options and special rules: Avenger Strike Fighter, Lightning Strike Fighter, Imperial Arvus Lighter, Valkyrie Assault Carrier, Vulture Gunship, Barracuda, Tiger Shark and Remora Drone. - Rules for ground assets such as the Hydra Flak Battery, Basilisk Anti-Aircraft Emplacement, KV 126 Skyfire Platform and KV 129 Stormfury Platform. - Rules for the following legendary ace pilots: Flight Commander Megana Ayce, Flight Lieutenant Dyce Vander, Kor’la Kae O’ar and Kor’la Dor’n O’ka – each including a profile of their aircraft and special rules. - Example colour schemes of Imperial Navy, Astra Militarum and T’au Air Caste aircraft. - A reference page showing the eight different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules.
Aeronautica Imperialis: Taros Air War Campaign Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Aeronautica Imperialis: Taros Air War Campaign Book is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aeronautica Imperialis: Taros Air War Campaign Book for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aeronautica Imperialis: Taros Air War Campaign Book belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Aeronautica Imperialis: Taros Air War Campaign Book as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.