
- BGG rating
- 7.2
Panzer Grenadier: Sinister Forces
- 2 players
- 120 min
- Complexity 2.6/5
- 2006

2002
Rules assistance for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game is a board game released in 2002 for 2 players. It was designed by Michael Bennighof, Brian L. Knipple, and Mauro de Vita and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
The Panzer Grenadier series in North Africa. Fifty scenarios that cover the armored clashes of 1940 and 1941. Players take command of platoon sized units representing German, British, Australian and Italian infantry, tanks and artillery. Standalone addition to the Panzer Grenadier series of games. After shipping troops and supplies to the Italian colony of Libya, the army there finally invaded British-held Egypt in September 1940. A series of campaigns followed as first one side and then the other gained the upper hand. Afrika Korps covers the battles from the first segment of this campaign, in the Panzer Grenadier game system. The fifty scenarios range from the initial Italian raids of June 1940 to the Allied “Operation Brevity” of May 1941. Actions range from small but intense infantry fights to wide, sweeping tank battles. Afrika Korps is a complete standalone game, not requiring any other products for full enjoyment. All the troops and tanks of the British, Australian, Italian and German armies that fought in Libya and Egypt are included. Afrika Korps has the largest playing surface in the series, with three 22x34 maps printed on heavy paper. Of the 50 scenarios, 40 of them only require one map, and only 2 require all 3. Note that this game has garnered quite a lot of criticism for the depiction of some of the Italian standard infantry counters unarmed with their hands in the air (surrendering), which none of the Allied counters have. Expanded by: Panzer Grenadier: Sinister Forces Panzer Grenadier: South Africa's War This game is part of the Panzer Grenadier series
Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game are: Michael Bennighof, Brian L. Knipple, and Mauro de Vita. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.