Agincourt
BGG rating
6.5

Expansion for Men of Iron

Agincourt

2003

Rules assistance for Agincourt

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Agincourt

What would you like to know?

Answers come from the official rulebook, with the page to check.

Agincourt is an expansion for Men of Iron released in 2003 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Rodger B. MacGowan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Agincourt is, as far as the English are concerned, one of the most remarkable, and famous, battles in medieval history. Makes most Englishmen almost forget what a sour-faced prig Henry V really was. Outnumbered by as much as 4 to 1, tired, sick and in pitiful shape, Henry V’s rag-tag army raised the three basic precepts of English tactics of the era to their greatest height: the defensive power of the longbow, a good defensive position, and the effectiveness of a creative and powerful overall command. The French? They rolled sixes on life’s CRT all day. That, and having dozens of dukes and counts insist each one was supposed to be in command and at the head of every charge, plus a full morning’s carousing, didn’t help.

Questions and answers

Agincourt supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.