
- BGG rank
- BGG #1,980
- BGG rating
- 6.8
D-Day Dice
- 1–4 players
- 45 min
- Complexity 2.0/5
- 2012

Rules assistance for Airborne In My Pocket: Currahee!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Airborne In My Pocket: Currahee! is an expansion for Airborne in My Pocket released in 2009 for 1–4 players, 5 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board.
This expansion put the "Airborne" in "Airborne In My Pocket"! It allows the players to play a mini-game, before the regular game, to simulate the parachute jump to the Drop Zone. All players have a set of Events and place their figuring on the special "Drop" Location. They start on the plane, then must decide when to jump, and how long their wish to stay airborne before landing. Of course, they must be careful not to miss the Drop Zone! Contains 10 “Parachute Event” cards , 1 Special Operative (The Jumpmaster), and 1 big location (The Drop).
Airborne In My Pocket: Currahee! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Airborne In My Pocket: Currahee! is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Airborne In My Pocket: Currahee! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Airborne In My Pocket: Currahee! belongs to these categories: Print & Play, World War II, and Expansion for Base-game. Its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Airborne In My Pocket: Currahee! are: Emmanuel Aquin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Airborne In My Pocket: Currahee! as an expansion for Airborne in My Pocket. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Airborne in My Pocket to use it. Check that your edition of Airborne in My Pocket is compatible, as some expansions were revised between editions.