Airborne In My Pocket: Currahee!
BGG rating
1.0

Expansion for Airborne in My Pocket

Airborne In My Pocket: Currahee!

2009

Rules assistance for Airborne In My Pocket: Currahee!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5 min
  • 10+

Rules assistant for Airborne In My Pocket: Currahee!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Airborne In My Pocket: Currahee! is an expansion for Airborne in My Pocket released in 2009 for 1–4 players, 5 minutes per game, and ages 10 and up. It was designed by Emmanuel Aquin and its main mechanics are Tile Placement, Simultaneous Action Selection, and Modular Board.

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About the game

This expansion put the "Airborne" in "Airborne In My Pocket"! It allows the players to play a mini-game, before the regular game, to simulate the parachute jump to the Drop Zone. All players have a set of Events and place their figuring on the special "Drop" Location. They start on the plane, then must decide when to jump, and how long their wish to stay airborne before landing. Of course, they must be careful not to miss the Drop Zone! Contains 10 “Parachute Event” cards , 1 Special Operative (The Jumpmaster), and 1 big location (The Drop).

Questions and answers

Airborne In My Pocket: Currahee! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.