
- BGG rank
- BGG #8,765
- BGG rating
- 6.2
All Things Zombie: The Boardgame
- 1–6 players
- 40 min
- Complexity 2.5/5
- 2009

Rules assistance for All Things Zombie: Reloaded – The Dead Never Sleep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
All Things Zombie: Reloaded – The Dead Never Sleep is an expansion for All Things Zombie: Reloaded released in 2016 for 1–6 players, 60–240 minutes per game, and ages 12 and up. It was designed by Ed Teixeira and its main mechanics are Dice Rolling, Cooperative Game, and Hexagon Grid.
Description from the publisher: All Things Zombie Reloaded: The Dead Never Sleep? It’s a fast-paced, get - you - in - the - action - quickly Scenario Expansion to All Things Zombie Reloaded. It’s all about real life in an unreal world where the zombies' rule and humans are on the endangered species list. All Things Zombie Reloaded: The Dead Never Sleep can be played solo; cooperatively, with everyone on the same side; or competitively, with everyone against one another. Whichever way you chose to play, the zombies are run by the game mechanics or another player, and you just run for your life. The Scenarios in this book, The Dead Never Sleep, can be a one-off game or a campaign in which the adventures are linked together using the same survivors from previous games. It’s a system where every detail has been covered, from merely surviving, to thriving, as you hunt the soulless creatures that threaten you on a daily basis.
All Things Zombie: Reloaded – The Dead Never Sleep supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for All Things Zombie: Reloaded – The Dead Never Sleep is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists All Things Zombie: Reloaded – The Dead Never Sleep for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
All Things Zombie: Reloaded – The Dead Never Sleep belongs to these categories: Zombies and Science Fiction. Its main mechanics are Dice Rolling, Cooperative Game, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of All Things Zombie: Reloaded – The Dead Never Sleep are: Ed Teixeira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists All Things Zombie: Reloaded – The Dead Never Sleep as an expansion for All Things Zombie: Reloaded. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need All Things Zombie: Reloaded to use it. Check that your edition of All Things Zombie: Reloaded is compatible, as some expansions were revised between editions.