
- BGG rank
- BGG #4,322
- BGG rating
- 7.4
2nd Fleet: Modern Naval Combat in the North Atlantic
- 1–2 players
- 240–1200 min
- Complexity 3.4/5
- 1986

Rules assistance for Anatolian Fleet
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Anatolian Fleet is a board game expansion released in 2015 for 2–4 players, 120–360 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Anatolian Fleet is a simulation game of modern day combat for control of the eastern Mediterranean and the Black Sea-Balkan sub-theatre by Naval Task groups. NATO, Russian and Turkish Fleets are pitted against each other and the other minor navies of the region. You must form your ships into Task Forces and attempt to cripple the enemy’s capital ships, carriers, and submarines. Your air assets must be carefully assigned to defensive and offensive missions. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat effectiveness. Each 8-hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the NATO player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. Anatolian Fleet is a comprehensive simulation of the myriad elements involved in modern naval command and control. From Technical Term Game Company Anatolian Fleet continues the line of naval games originally from Victory Games Fleet Series.
Anatolian Fleet supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Anatolian Fleet is 120–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Anatolian Fleet for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Anatolian Fleet belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Anatolian Fleet as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.