Angola: Cold War Struggle in Africa
BGG rank
BGG #17,097
BGG rating
7.4

Angola: Cold War Struggle in Africa

2014

Rules assistance for Angola: Cold War Struggle in Africa

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 360 min
  • Complexity 3.3/5

Rules assistant for Angola: Cold War Struggle in Africa

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Answers come from the official rulebook, with the page to check.

Angola: Cold War Struggle in Africa is a board game released in 2014 for 1–2 players. It was designed by Joseph Miranda and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Angola is a simulation of the 1987-88 campaign which was the culmination of the civil war in that country during the height of the Cold War. This campaign saw major offensives by both sides, with considerable intervention by the armed forces of Cuba and South Africa. Among other things, Angola saw some of the biggest armored actions of the Cold War. The game is operational level. Each player commands the forces of several different factions, each faction representing a major entity in this particular conflict whose goal was to gain control of as much of Angola as possible while inflicting decisive losses on the enemy. Command control is a critical factor, and the game uses a variant of the “Boots” system to model this. Each game turn represents about one month of operations. The map features all of Angola and the adjoining border regions of Southwest Africa and Zaire. The map scale is approximately 31 miles (50 kilometers) across each hexagon; each brigade or regiment represents from about 1,000 to 3,000 men, depending on the army. A battalion is 300-900 men, whereas a cadre represents small teams of soldiers. Components: One 22" x 34" map & 228 counters

Publishers

  • Decision Games (I)

Questions and answers

Angola: Cold War Struggle in Africa supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.