
- BGG rank
- BGG #16,542
- BGG rating
- 6.3
Holy War: Afghanistan
1991
Rules assistance for Holy War: Afghanistan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 180 min
- 12+
- Complexity 3.1/5
For 2 players

Rules assistant for Holy War: Afghanistan
What would you like to know?
Answers come from the official rulebook, with the page to check.
Holy War: Afghanistan is a board game released in 1991 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Dice Rolling and Hexagon Grid.
About the game
"Holy War: Afghanistan" is a two-player wargame covering the war in Afghanistan between the communist regime supported by Soviet troops and equipment, and the Afghan Resistance. The game is strategic in scale, with units representing divisions and brigades. Aspects of the war covered in the game include conventional and guerilla warfare, politics and the possibility of foreign intervention. The game includes a campaign and several shorter scenarios. Game components include 22" by 17" map, 200 unit counters, and a rule booklet.
Categories
Mechanics
Designers
Publishers
- Decision Games (I)
Questions and answers
Holy War: Afghanistan supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Holy War: Afghanistan is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holy War: Afghanistan for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holy War: Afghanistan has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holy War: Afghanistan belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holy War: Afghanistan are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holy War: Afghanistan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.