Greenline: Chechnya
BGG rank
BGG #25,840
BGG rating
5.7

Greenline: Chechnya

1996

Rules assistance for Greenline: Chechnya

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 180 min
  • 12+
  • Complexity 2.0/5

For 1 player

Rules assistant for Greenline: Chechnya

What would you like to know?

Answers come from the official rulebook, with the page to check.

Greenline: Chechnya is a board game released in 1996 for 1–2 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

June 1996 Gamefix issue #8 on the then and still is current event in Chechyna. The game has four scenarios which range from the historical, to Chechan first strikes and a larger Russian Civil War. In addition, a random events chart covers everything from Chechan "terrorism" to Russian anti-war protests and UN ceasefires. The game ends either in a UN ceasefire, on turn 10 or 15. Victory is decided on the basis of accumulated political points which are gathered by each side depending on game actions. In addition, the Russian gains big points for holding Grozny and surrounding towns and oil fields. The Russian can hardly be denied a military victory. In other words, the Russian has enough troops to literally carpet Chechyna, but the political cost of such an approach would lose him the game. In true Joe Miranda fashion, the political point chart is the heart of the game. Both players must consider their strengths and weaknesses. The Russians costs political points to have air, air assaults, armor, air supply, airmobile, security, mech, heli, special ops, and propaganda units activated. They can be caught OOS and crushed by a Rebel counterattack if the Russians went too far forward from the supply base. The Rebels, on the other hand, are mostly infantry and militia but have patriots (foreign volunteers). Random events and random rebel reinforcements (with militia popping up all over the place) made every game different. Another feature is the various special combat results tables for probe and assault attack, and psych warfare table (conducted by special ops, propaganda and patriot units)

Publishers

  • Game Publications Group

Questions and answers

Greenline: Chechnya supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.