
- BGG rank
- BGG #10,068
- BGG rating
- 8.1
Premières Gloires
- 2 players
- Complexity 3.4/5
- 2017

2016
Rules assistance for Arcole 1796
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Arcole 1796 is a board game released in 2016 for 2 players. It was designed by Frédéric Bey and its main mechanics are Hexagon Grid and Chit-Pull System.
Arcole 1796 focuses on the three days of an indecisive battle in northern Italia (15th to 17th November 1796). It includes 3 scenarios of one day and a campaign game of 3 days. Arcole 1796 is the 41st battle of the Jours de Gloire series. Bonaparte is at the head of the French Army of Italy. Alvinczy commands the Austrian Army. This Jours de Gloire module introduces a new type of terrain - the Dike - and very particular tactical options as the battlefields is made of marshes and rice fields, with dikes as only ways for developing maneuvers. The game includes an A2 map, a color player aid and 216 counters and markers. Bilingual Rules and Charts (English/French).
Arcole 1796 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Arcole 1796 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arcole 1796 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arcole 1796 are: Frédéric Bey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arcole 1796 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.