
- BGG rank
- BGG #3,680
- BGG rating
- 7.0
Harvest
- 2–4 players
- 30–75 min
- Complexity 2.5/5
- 2017

Rules assistance for Argent: Mancers of the University
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Argent: Mancers of the University is an expansion for Argent: The Consortium released in 2015 for 2–6 players, 60–180 minutes per game, and ages 10 and up. It was designed by Trey Chambers and its main mechanics are Variable Player Powers, Area Majority / Influence, and Worker Placement.
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters. Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools: Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements. Mechanics - The creation of fantastic machines that defy the laws of physics by magical means. Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.
Argent: Mancers of the University supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Argent: Mancers of the University is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Argent: Mancers of the University for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Argent: Mancers of the University has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Argent: Mancers of the University belongs to these categories: Fantasy, Political, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Argent: Mancers of the University are: Trey Chambers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Argent: Mancers of the University as an expansion for Argent: The Consortium. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Argent: The Consortium to use it. Check that your edition of Argent: The Consortium is compatible, as some expansions were revised between editions.