
- BGG rank
- BGG #3,107
- BGG rating
- 6.7
Arkham Noir: Case #1 – The Witch Cult Murders
- 1 player
- 30 min
- Complexity 2.3/5
- 2017

2021
Rules assistance for Arkham Noir: Case #3 – Infinite Gulfs of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Arkham Noir: Case #3 – Infinite Gulfs of Darkness is a board game released in 2021 for 1 player, 30 minutes per game, and ages 14 and up. It was designed by Yves Tourigny and its main mechanics are Hand Management, Set Collection, and Open Drafting.
Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases, creating lines of investigation, in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture, before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920), “Nyarlathotep” (1920), “The Haunter of the Dark” (1935), and Robert Bloch’s “The Shadow from the Steeple” (1950). —description from the publisher
Arkham Noir: Case #3 – Infinite Gulfs of Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Arkham Noir: Case #3 – Infinite Gulfs of Darkness is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arkham Noir: Case #3 – Infinite Gulfs of Darkness for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arkham Noir: Case #3 – Infinite Gulfs of Darkness has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arkham Noir: Case #3 – Infinite Gulfs of Darkness belongs to these categories: Card Game, Fantasy, and Horror. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arkham Noir: Case #3 – Infinite Gulfs of Darkness are: Yves Tourigny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arkham Noir: Case #3 – Infinite Gulfs of Darkness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.