Ars Mysteriorum
BGG rank
BGG #13,449
BGG rating
6.4

Ars Mysteriorum

2005

Rules assistance for Ars Mysteriorum

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 90–120 min
  • 12+
  • Complexity 3.1/5

For 3 players

Rules assistant for Ars Mysteriorum

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ars Mysteriorum is a board game released in 2005 for 3–5 players, 90–120 minutes per game, and ages 12 and up. It was designed by Alan D. Ernstein and its main mechanics are Variable Player Powers and Auction / Bidding.

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About the game

In Ars Mysteriorum, each player participates in King Florim's Alchemy Apprentice Competition. As an apprentice, you will vie to see who can earn the most money by the end of the competition. You will barter favors for basic elements such as Brimstone, Verdigris, and Salt. You will use those elements not only to gain entrance into Masters' tents but to demonstrate to the Masters your ability to successfully complete a recipe. For an alchemist, they are simple recipes like turning lead into gold or sand into rubies. As you complete the recipes, they are added to your Recipe Book, and you are paid at the end of each day for the best combinations of recipes. When the competition is over, the apprentice with the most money will be declared a new Master Alchemist. (From the publisher's description.)

Categories

Publishers

  • Hangman Games

Questions and answers

Ars Mysteriorum supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.