
- BGG rank
- BGG #7,405
- BGG rating
- 7.9
Elusive Victory: The Air War over the Suez Canal, 1967-1973
- 2 players
- 240 min
- Complexity 4.0/5
- 2009

Rules assistance for Asian Fleet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Asian Fleet is an expansion for 7th Fleet: Modern Naval Combat in the Far East released in 2007 for 1–2 players and 120 minutes per game. It was designed by Fumiya Shinohara and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The game posits a destablisation of relations between Japan and its neighbours leading to conflict. The A1-size map spans from the southern tip of the Sakhalin Islands to the northern tip of Luzon. The game focuses on air and naval combat, with units representing individual ships and squadrons of aircraft. The USA, Japan, China, Taiwan, the two Koreas and Russia are represented in this game. The game comes with three introductory scenarios: - The Hunt for Chinese Han Class - They met at Tsushima - Battle over Kadena And 6 full scenarios: - Sink the Dokto - Oil Field Waters - Target Nodong - Invasion Taiwan - Fire in the Far East - Two Against Japan
Asian Fleet supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Asian Fleet is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Asian Fleet has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Asian Fleet belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Asian Fleet are: Fumiya Shinohara. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Asian Fleet as an expansion for 7th Fleet: Modern Naval Combat in the Far East. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 7th Fleet: Modern Naval Combat in the Far East to use it. Check that your edition of 7th Fleet: Modern Naval Combat in the Far East is compatible, as some expansions were revised between editions.