Asian Fleet
BGG rating
7.8

Expansion for 7th Fleet: Modern Naval Combat in the Far East

Asian Fleet

2007

Rules assistance for Asian Fleet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • Complexity 4.0/5

Rules assistant for Asian Fleet

What would you like to know?

Answers come from the official rulebook, with the page to check.

Asian Fleet is an expansion for 7th Fleet: Modern Naval Combat in the Far East released in 2007 for 1–2 players and 120 minutes per game. It was designed by Fumiya Shinohara and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The game posits a destablisation of relations between Japan and its neighbours leading to conflict. The A1-size map spans from the southern tip of the Sakhalin Islands to the northern tip of Luzon. The game focuses on air and naval combat, with units representing individual ships and squadrons of aircraft. The USA, Japan, China, Taiwan, the two Koreas and Russia are represented in this game. The game comes with three introductory scenarios: - The Hunt for Chinese Han Class - They met at Tsushima - Battle over Kadena And 6 full scenarios: - Sink the Dokto - Oil Field Waters - Target Nodong - Invasion Taiwan - Fire in the Far East - Two Against Japan

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)

Questions and answers

Asian Fleet supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.