
- BGG rank
- BGG #3,638
- BGG rating
- 6.3
Lifeboat
- 4–6 players
- 60 min
- Complexity 1.8/5
- 2002

Rules assistance for Baby Blues: Little Angels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Baby Blues: Little Angels is an expansion for Baby Blues released in 2016 for 3–6 players, 30–45 minutes per game, and ages 8 and up. It was designed by Tom Delmé and its main mechanics are Hand Management and Take That.
6 promo cards for the Baby Blues game. Every player gets one card, devil side up. When you trade a card with another player you have an opportunity to flip your card to the angel side when you make an honest trade. Though this is only possible outside your turn (so you need to help the active player to become an angel). When the angel side is visible the player receives a few benefits: At the end of your turn you can draw up to 6 cards if the angel side is still visible. During your turn you are allowed to play 2 negative cards instead of 1. But you don't stay an angel forever... When you lie about the card you trade when the angel is visible you must immediately flip your card to the devil side. Also when you decide to play 2 two negative cards in one turn, you must immediately flip your card to the devil side. At the end of this turn, you only draw up to five cards again.
Baby Blues: Little Angels supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Baby Blues: Little Angels is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Baby Blues: Little Angels for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Baby Blues: Little Angels belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Baby Blues: Little Angels are: Tom Delmé. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Baby Blues: Little Angels as an expansion for Baby Blues. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Baby Blues to use it. Check that your edition of Baby Blues is compatible, as some expansions were revised between editions.